//参数常量
const Y_SPEED = 0.07; //y轴变化速度const X_SPEED = 0.10; //x轴变化速度const AMPLITUDE = 150.0; //最大振幅const X_START = stage.stageWidth/2; //x轴的起始点const Y_START = stage.stageHeight/2; //y轴的起始点//变量var ySpeed:Number = Y_SPEED;var xSpeed:Number = X_SPEED;var amplitude:Number = AMPLITUDE;var angleX = 0;var angleY = 0;var b:Ball = new Ball();addChild(b);b.x = X_START;b.y = Y_START;graphics.moveTo(b.x,b.y);addEventListener(Event.ENTER_FRAME,EnterFrameHandler);function EnterFrameHandler(e:Event){ b.y = Y_START + Math.sin(angleY) * amplitude; b.x = X_START + Math.sin(angleX) * amplitude; angleX += xSpeed; angleY += ySpeed; //angleX += Math.random()/10; //angleY += Math.random()/5; graphics.lineStyle(1,0xefefef,1); graphics.lineTo(b.x,b.y);}